Sviatoslav Kosko
Level Artist & World Builder
Selected Works
About Me
I am a 3D Level Artist and World Builder with over 5 years of experience in content creation. My passion lies in crafting atmospheric, immersive environments that tell a story through every detail.
Currently based in Vienna (Open to Relocation), I specialize in the full cycle of environment production in Unreal Engine 5 — from initial blockout to final cinematic lighting and optimization.
Core Expertise:
- Full-cycle Environment Production in UE5
- High-end Technical Optimization (Lumen, Nanite)
- Advanced Cinematic Lighting & Post-processing
- Environmental Storytelling & LookDev
- Custom 3D Asset Creation in Blender
Services
Level Design & Blockout
Translating ideas into playable spaces. Whiteboxing, structural setup, and flow planning to ensure the best player experience.
Environment Art & Set Dressing
Filling scenes with details and environmental storytelling. Creating immersive worlds using high-quality assets and custom modules.
Cinematic Lighting & Storytelling
Applying film techniques to real-time environments. Using advanced lighting, framing, and color palettes to build immersive, emotion-driven scenes.
Technical Stack
Unreal Engine 5
Blender
PS / Affinity
Cinema4D
Unity
AE / Premiere
Figma / Miro
AI Integration